Thesis Statement:
By expanding Google's Material Design guidelines to three dimensions, interaction designers can increase three dimensional interface usability.
Thesis Abstract:
Google's Material Design guidelines give designers a methodical plan for visually designing applications for smart devices. While Material Design is a tool for two-dimensional interface design, it lacks any guidelines for designing in a three-dimensional space. Video Games, Virtual Reality, and Interactive Spaces all utilize three-dimensional space in current media. This change to Material Design allows for three-dimensional objects to be used as the materials themselves and allows for additional interface manipulation. Material Design excludes traditional three-dimensional objects, and instead opts for a metaphorical third dimension that is "paper thin". This research intends to explore three dimensional interface design using Material Design and conventional three-dimensional objects. This exploration is focused on the extension of the z-axis, in a similar manner to the way Material Design already extends the x-axis and y-axis. The method used to enact Material Design in a three-dimensional interface come from this research overlap and the guidelines presented for Material Design.
Thesis Outline:
- Introduction
- Introduction to Material Design and the exclusion of 3D Interface Design.
- Thesis Statement: Interface Designers can create more engaging user interfaces for three-dimensional games with material design.
- The visual component will be an interface designed using the Material Design guidelines re-purposed for a 3D space utilizing 3D components.
- Material Design Analysis
- Explanation of Material Design.
- What is Material Design?
- Why is Material Design limited to "flat" surfaces?
- Material Designs use of shadow to simulate three dimensions.
- Methods for incorporating 3D assets and space with Material Design.
- Material Design used in current applications and media.
- Examples of work that utilizes Material Design in 2D.
- Examples of work that utilize Material Design in 3D (if any).
- Explanation of Material Design.
- Literature Analysis
- Current literature on Material Design and ideal uses.
- Literature on 3D interface design theory.
- Current 3D Interface trends.
- 3D Video Game Interface trends.
- Virtual Reality Interface trends.
- Training Simulations.
- VR Games.
- Physical Component
- Objective: Develop a 3D interface that adheres to Material Design guidelines and ideally improves the user experience.
- Material Design Guideline Development:
- Potential changes to the current Material Design guidelines.
- Methods of Manipulation: Individual Objects vs Environment Space
- Lighting and Texture concerns in three dimensions.
- Analysis of user surveys, interviews, and any empirical data gathered from user group.
- Analysis of 3D Material Design Interface.
- Usability improved?
- Navigation Capabilities?
- User feedback and comparison of user satisfaction with traditional Material Design and current 3D Video Game interfaces.
- Conclusion
- Potential future developments in 3D Material Design based on user feedback.
- Thesis objective successes and failures.