Thesis Rough Feeback
Tragically, my rough thesis statement is mostly a definition, a broad statement lacking any real problem or solution for me to research and build on. Through feedback I was able to narrow down that I have a personal belief that competitive game environments are purposefully designed with precise imbalances to create a more evolving game state. These imbalances are minor, but do give an edge above others if you can properly exploit them, which will eventually happen. This allows for the designers to shift the meta game of these environments through carefully calculated balance changes. This is purely speculation, but I can say that I have never seen a purely balanced digital competitive game.