Final Gap Analysis of Studio II
Going into the last week of the quarter, I did more critical research on Material Design itself and the criticism that it had received from a variety of designers. I also began working on some of the logic for how to manipulate a cube as a possessed player object, which I can hopefully turn into a interface. Not sure if this method will work, as it is mostly just paper logic, and nothing physical to display. I also went further into visual research, namely listing some game titles and looking at some virtual reality game videos to see how current developers are handling interfaces in a virtual reality environment.